While I did my original read-through in the book, I used the handouts provided in the Roll 20 version (thanks again!) I wish I could do what all fathers do and tell you that monsters arent real. Of course, its not without flaws. Curse of Strahd. Eventually, Strahd von Zarovich arrived in Barovia. Stairs Down Its obvious to any character standing at the top of this 20-foot-long staircase that the ghostly chants originate from somewhere below. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. while we played. Characters who descend the stairs and follow, - Sources->Eberron: Rising from the Last War, Principalities) Elves have carried the Mark of Shadow for thousands of years. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! I'd like to credit the creative mind behind it. I am not a messiah sent to you by the Dark Powers of this land. Agreed. Essentially, the party appears on a road surrounded by a strange fog/mist. I used the Appendix B: adventure, Death House. Spare Bedroom This dust-choked room contains a slender bed, a nightstand, a small iron stove, a writing desk with a stool, an empty wardrobe, and a rocking chair. The skeletons on the wall are harmless dcor. As we are all very visual people. Any character looking inside the dollhouse while in Rose and Thorns room can see the appropriately-placed dolls of all living creatures within the manor. Just attach it to the appropriate Ability Score and make the ability check. I think not. The unwary DM who runs this adventure as written will have a TPK on her hands at least once, if not multiple times, in the adventure. Print and mount to foamcore or similar backing material for that extra cool . [3] They speak Common and have a challenge rating of 3 (700 XP). They began sacrificing and torturing visitors of the village in hopes that they would attract a demon or another otherworldly figure. Once you're there it's clear from the text that the trapdoor is intended to allow movement from the basement into the house proper. You abandoned love for madness, took solace in the bosom of another woman, and sired a bastard son. While the shadows spend their first round beginning to attack they say: "Begon from this place! MyCurse of Strahdcampaign is chugging along. Each character rolls to pass through the scythes. I also cut them out so that it was like "putting a puzzle together" when they explored the house. Well and Cultist Quarters A 4-foot-diameter well shaft with a 3-foot-high stone lip descends 30 feet to a water-filled cistern. The scythes on the doorway are connected to the two's temperament. The fact that the combat is carried by the story is a testament to how great it is. We publish via DriveThruRPG and Kickstarter. Here are some scenarios I appreciated learning about: Someone more or less recently posted a story about their party's late game encounter with Strahd. Beneos Battlemaps is creating high quality animated battlemaps for your fantasy and science fiction Pen & Paper game.https://www.patreon.com/BeneosBattlemaps. Once the party approaches the house, the mist quickly surrounds them, trapping them inside the Death House until they confront the monster in the basement. In fact, it was with two additional experienced players! These battlemaps can be used in a different context than the Curse of Strahd campaign! Ad attenderli, tuttavia, ci sara. It took me a while to have time to circle back around to this, but it's up now. The first character to step on the trapped section falls prone and takes 1d6 bludgeoning damage, plus 2d10 piercing damage from the spikes. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! When you start Curse of Strahd, the players can do anything. When printing, should these be printed as they are or should we do anything like fit to paper, or something like that? The toy chest contains an assortment of stuffed animals and toys. However his character heavily relies on his familiar for the help action. Privacy Policy. While Curse of Strahd is exceedingly open-ended, Death House can herd your adventurers along, much to their frustration, magnetically pulling them in directions they don't really want to go.-Honestly, there's no reason to actually explore the dungeon. One-click unsubscribe later if you don't enjoy the newsletter. It is asleep but awakens if attacked or if the characters summon the cultists but refuse to complete their ritual (see One Must Die! below). Destroyed furnishings are likewise repaired. The formatting separates different aspects of the houses dangerous transformation into bullet points. Their dark murmurs worry me, and though I know that a shadow ought not fear a blacker night, I cannot but fear for the extent of their plotting. All the food in the pantry appears fresh but is extremely bland. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. But how do we DMs do that? A wooden bucket hangs from a rope-and-pulley mechanism bolted to the, 11. It does not have the upper section of the dungeon (rooms 22-34). List of audio files used: Do you plan on making any other printable maps for COS? Grotesque. Death House has animated the stuffed wolves in the den and flooded the room with blinding smoke. A bunch of stuff doesn't load. His wife is Anna Krezkova. Death House sacrifice and familiars I have a good hunch one of my players is going to offer his familiar as a sacrifice for the ritual. The adventure is AL Legal, meaning that Players characters can play in the adventure, and then the character can be brought in other Organized Play or Home Games (D&D Adventurers League). Unlike the ghouls, Mrs. Durst retains the ability of speech. Monstrous. The ledges and central dais are 5 feet high (3 feet higher than the waters surface), and the chambers ceiling is 16 feet high (11 feet above the dais and ledges). Characters can burn the house to the ground if they want, but any destruction to the house is temporary. Subscribe to get the free product of the week! However, things were a bittoo dangerous. If you want to play someone who shapeshifts into tigers or whatever, no you don't. Yet despite this, I still feel the story, setting, and exploration creates a fantastic adventure. However, I think it should only be used if Strahd has not promised the party that they won't be harmed while under his roof. If the characters make the sacrifice, the cultists fade away, but their tireless chant of He is the Ancient. Plus, the fact that the attic cant be accessed otherwise. Do you have any opinions or scenarios to share. The rooms of the house are modified in the following ways: Players never know the number of successes necessary to win the challenge, but it is always weighed against three failures. A ghost of Death House's red past has been made flesh once again, and mad babbling threatens to draw the ghostly cultists upon the adventurers. Vistani NPCs. Curse of Strahd, one of the most popular Dungeons & Dragons roleplaying game products of all time, split into three parts: a 224-page perfect-bound adventure for characters of levels 1-10, a 20-page Creatures of Horror booklet of new monsters that appear in the adventure, and an 8-page Tarokka Deck booklet. Endings Compendium - Sources->Curse of Strahd The only exception is area 38, which has a 16-foot-high ceiling supported by stone pillars. Its tough, its scary, its theDeath House! Sorry for taking so long to get to this! Sure its a slow creature, but just one of their attacks is enough to demolish a 2nd-level character. Curse of Strahd: Reliquary Relics Warning: Death House Spoilers Ahead! The children died of starvation centuries ago after their insane parents locked them in the attic and forgot about them. The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. The children will protect them from the evil that is the house. It felt much more accessible during game-time. ADVERTISE ON TRIBALITY If you plan to play a character in the adventure just skip it until after you play and see what youve missed. Death House Adventure Theres more to it than that, but thats a decent summary of the background info. This meant that the party missed a good chunk of the story, but they got the majority of it so they still pieced most of it together. The will is signed by Gustav and Elisabeth Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents deaths. A tattered piece of sheet music lies on the desk. Should the worst come to pass, you shall be all they have left. Other characters, however, can still use Athletics for obstacles. Thoughts. The ANIMATED BROOM OF ATTACK begins banging on the closet door (room 14) and joins combat on the beginning of the. A cobweb-covered broom of animated attack (see appendix D, 19. There arent many fights in this portion and everything is well-balanced. If asked how one gets to the basement, Rose points to the dollhouse and says, Theres a secret door in the attic. Characters who then search the dollhouse for secret doors gain advantage on their Wisdom (Perception) checks to find them. Please enable JavaScript to get the best experience from this site. In the reliquary of the Death House adventure the PCs find a collection of unpleasant items. [https://docs.google.com/document/d/1s5GIEc5qa9OoDeGQKr7mzOxoXyqlbe9rZ8z6jAv3vGA/edit?usp=sharing], Mike Schley Death House Map For the purposes of potential combat, they have an AC of 12, 5 hit points each, immunity to poison and psychic damage, and -1 to Strength. He has the statistics of a restrained commoner with 1 hit point remaining and is bound by chains. If the party does not make an ability check for this obstacle, they accrue a, Death House has put all its remaining energy to afflict its prey with a powerful phantasmal force spell (no saving throws required). Its dangerous, but it does reward the party for exploring the mansion since finding secret entrances and having a full understanding of the blueprint of the house leads to a quicker and more efficient escape. 3 Knives, a rolling pin, cast iron pan (12in). Attic Hall This bare hall is choked with dust and cobwebs. Storage Room Dusty shelves line the walls of this room. They regarded Strahd von Zarovich as a god, but he dismissed them and later destroyed them when they killed a party of adventurers, but the house lived on, luring people toward it. The silverware tarnishes, the crystal cracks, the portrait fades, and the tapestry rots if removed from the house. http://media.wizards.com/2016/downloads/DND/Curse%20of%20Strahd%20Introductory%20Adventure.pdf, https://docs.google.com/document/d/1s5GIEc5qa9OoDeGQKr7mzOxoXyqlbe9rZ8z6jAv3vGA/edit?usp=sharing, http://mikeschley.zenfolio.com/p678546160/h61fadc4d#h61fadc4d, http://dndadventurersleague.org/death-house-and-the-dd-adventurers-league, http://media.wizards.com/2016/downloads/DND/CharacterBackground_HauntedOne.pdf, Too Much of a Good Thing: Success and Magic Items, Elemental Evil: Princes of the Apocalypse, UA 2023: Players Handbook Druid and Paladin Breakdown. It sickens me to think what weve put you through. Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. The house has four stories (including the attic), with two balconies on the third floorone facing the front of the house, the other facing the back. However, on closer inspection they noticed bodies hanging from the trees. Thorn and Walter, I wish I could be there for you. REQUEST AN ARTICLE Yet it was a coincidence. I also intentionally left it as-is to help gauge the difficulty of the campaign for my party as it includes two extra characters than the intended party size of four. It's rusted frame encloses a large 4 story house and a few other dilapidated sheds beside it. They will sing to wake up Lorghoth the Decayer, a Shambling Mound hiding in the southernmost alcove. Since I'm only an amateur cartographer, I'm afraid that I probably won't be making more. The 1.25" grid is, I have found, a better scale with modern miniatures and tends to make the map feel more believable and less crowded. 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